MonalAcademy
Animation & CG← All programs

Character Modelling

Sculpt someone worth animating.

Before a character can move, someone has to build them. This program covers digital sculpting, stylised character creation, and the unglamorous, indispensable craft of production topology — meshes a rigger thanks you for.

1 year · full-timeOn campus · HaldwaniNo experience required
What you'll learn

The curriculum.

01

Modelling Foundations

Topology, edge flow and clean geometry — the difference between a sculpture and a production asset.

02

Digital Sculpting

Form, anatomy and gesture in ZBrush and Blender, from speed sculpts to refined characters.

03

Stylised Characters

Appeal in three dimensions: translating 2D character designs into models that keep their charm.

04

Retopology & UVs

Animation-ready meshes with deformation-friendly loops, unwrapped for texturing without tears.

05

Texturing & Look Development

Substance 3D Painter and shader fundamentals — surfaces, materials and the final look of an asset.

06

Portfolio Term

Build a small cast — hero, sidekick, prop set — to studio spec, reviewed by our asset leads.

Tools you'll work in
BlenderZBrushAutodesk MayaSubstance 3D Painter
After the year

Where this takes you.

You leave with a specialised portfolio built on real briefs — and a year of habits from a floor that ships. These are the roles this program prepares you for. Admissions open for the next intake — seats are limited.

Character Modeller
3D Generalist
Prop & Environment Modeller
Texture Artist
How the year runs

Twelve months, one craft.

Whichever program you choose, the shape of the year is the same — because it is the shape apprenticeship has always had.

01Months 1–3

Foundations

Fundamentals, daily. Whatever your program, the first term builds the craft basics everything else stands on — with no prior experience assumed.

02Months 4–9

Specialisation

Deep in your discipline. Weekly briefs, weekly reviews, rising difficulty — the same feedback loop the studio's own work goes through.

03Months 10–12

The Studio Floor

Live briefs from real productions. You finish with a portfolio of work made to shipping standard — not classroom exercises.

Ready to spend a year on modelling?