Rigging Foundations
Joints, constraints, hierarchies and the logic of a rig — what animators need and why.
Build the puppet's strings.
Rigging is where art meets engineering, and good riggers are the rarest people in animation. You'll learn to build skeletons, controls and deformation systems animators love to use — and enough Python to build the tools that save a production hundreds of hours.
Joints, constraints, hierarchies and the logic of a rig — what animators need and why.
Skinning, blendshapes and correctives: making a mesh bend like a body instead of a hose.
IK/FK switching, space swaps and clean, animator-friendly control rigs for bodies and props.
The hardest 20% of a character: expressive facial systems for dialogue-heavy series work.
Python fundamentals and small pipeline tools — auto-riggers, renamers, checks that catch mistakes.
Rig a full cast handed over from the modelling program, then support animators using your rigs.
You leave with a specialised portfolio built on real briefs — and a year of habits from a floor that ships. These are the roles this program prepares you for. Admissions open for the next intake — seats are limited.
Whichever program you choose, the shape of the year is the same — because it is the shape apprenticeship has always had.
Fundamentals, daily. Whatever your program, the first term builds the craft basics everything else stands on — with no prior experience assumed.
Deep in your discipline. Weekly briefs, weekly reviews, rising difficulty — the same feedback loop the studio's own work goes through.
Live briefs from real productions. You finish with a portfolio of work made to shipping standard — not classroom exercises.